AI Insights · Timothy · January 2023
Top 5 Racing Games on Android in the Netherlands Q4 2022
Discover how the top 5 racing games performed on the Android platform in the Netherlands during Q4 2022, including trends in downloads, revenue, and active users.
The performance of the top 5 racing games on Android in the Netherlands in Q4 2022 reveals interesting trends in downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Mario Kart Tour from Nintendo Co., Ltd. saw its weekly revenue fluctuate, peaking at approximately $7.9K in late September and gradually decreasing to around $3.0K by early December. Downloads for the game started at 1.3K in late September, rising to 3.2K by mid-October, and stabilizing around 2.5K towards the end of December. The game maintained a steady number of weekly active users, starting at 16.2K in late September and ending at 18.0K in late December.
Pocket Champs: 3D Racing Games by Madbox experienced a peak in weekly revenue at $4.4K in late October, followed by a decline to $2.1K in early December, and a slight recovery to $3.1K by the end of December. Downloads were strong at 5.9K in late September and saw a gradual decline to 2.3K by the end of December. Active users showed a similar trend, starting at 16.8K in late September and decreasing to 9.4K in late December.
CSR 2 Realistic Drag Racing from Zynga had a notable increase in weekly revenue, peaking at $4.1K in late October, and ending at $3.3K in late December. Downloads remained relatively low but consistent, starting at 177 in late September and rising to 382 by the end of December. Active users were stable, beginning at 1.8K in late September and slightly increasing to 2.1K by the end of the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS showed a steady performance in weekly revenue, starting at $2.3K in late September, with a peak of $2.9K in mid-December, and ending at $2.8K in late December. Downloads were consistent, starting at 1.0K in late September and maintaining around 1.6K by the end of December. The game’s active users grew from 4.9K in late September to 7.1K in late December.
Real Racing 3, also from ELECTRONIC ARTS, saw its weekly revenue peak at $2.5K in late September, with fluctuations throughout the quarter and ending at $2.2K in late December. Downloads started at 1.8K in late September, fluctuating slightly and ending at 1.2K in late December. Active users showed growth, starting at 12.0K in late September and reaching 13.7K by the end of December.
These insights into the top 5 racing games on Android in the Netherlands for Q4 2022 come from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.